Game localization,
by hand.
We translate games into Chinese, Japanese and Korean — and out of them — for studios who care how the result reads.
Talk to usThe problem we exist for
Most localization arrives as a spreadsheet of strings from someone who never played the game. It comes back grammatical and wrong: the joke lands flat, the character sounds like a different person, the UI overflows.
Asian languages punish this harder than most. Register, honorifics and name order carry meaning that a string table does not show, and players notice immediately.
How we work
Translators lead the job
The person answering your questions is the person doing the translation, not an account manager relaying messages. If a line is ambiguous, you hear about it while it can still be fixed.
By hand, start to finish
Every line is written and reviewed by a human specialist in that language.
We handle the pipeline
Files, formats, glossaries, character limits, timelines, deliveries. We work from a documented submission spec, so you know exactly what to send and what comes back.
We stay till it ships
Late script changes, patch strings, store page updates, review passes after your first build lands. The job is not over when the first delivery goes out.
Languages
Into Asian markets
Simplified Chinese · Traditional Chinese · Japanese · Korean
Out of Asian markets
Chinese and Japanese into English and other Western languages
Pairs we have shipped: EN→ZH · EN→JA · EN→TH · EN→ES · ZH→EN · ZH→JA
Titles we've worked on
Also: The Legend of Tianding · Star Trucker · Mr. Prepper · Alina of the Arena · Midnight Ramen · Hirogami · Craftlings
Getting started
Send us the build, or the strings, or just the store page. We'll come back with a quote, a timeline, and a sample so you can judge the writing before you commit to anything.
Find us in Cologne, 26–30 August — Hall 2.2, Stand B044G.